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80's Supercar

This car is work that I have created for a game studio. I had a very strict poly count limit of 17k, and I also had texture limitations to get the correct performance in game. This was a new challenge for me as I mostly work on Movie/TV props that have little to no limitations on size and resolution. The car is based off of the legendary Ferrari F40, but I had to make changes to avoid copyright issues for the company. I did all of the modeling in Maya and created the textures in Substance Painter and Photoshop.